After that, wins and losses are determined on the same basis as a Pass Line bet.ĭon’t Come-The reverse of Come. You take the next number rolled as your point. Unlike a Pass Line bet, a Don’t Pass Line bet can be picked up by the player before a win or lose decision is reached.Ĭome-This allows you to bet the Pass Line any time after the shooter’s point is established. You win if 7 is rolled before the point comes up again. Any other number that comes up is the point. If 12 comes up, it’s a tie and no one wins. Once a Pass Line bet is made, the bet cannot be picked up until a win or lose decision is reached.ĭon’t Pass Line-It’s the opposite of the Pass Line. If your point comes up again before a 7 is rolled, you win even money.
Any other number that comes up becomes the “Point”. Pass Line-You win even money on 7 or 11, and lose on 2, 3, or 12 on the first roll, known as the “Come Out” roll. The game begins with one of the players, or the “Shooter”, rolling two dice the length of the table so they strike the opposite wall, that’s what makes it impossible for anyone to control the outcome.
Once associated with a group of GI’s kneeling around an army blanket, the game whose name is ascribed to one John Crappaud of New Orleans, has come a long way! Just look in the direction of all the cheering and you’ve found the Craps (dice) table.